The folders in the override should mirror the folders in your game install (chr, map, obj, etc.) CreditsĬostura.Fody by Simon Cropp, Cameron MacFarland If you're trying to install a mod but no files end up being repacked, pay close attention to the instructions for whatever mod you're using. If you run into "out of memory" issues, reduce the thread count to lower the peak load on your system. If there are problems with texture conversion, make sure you have the Visual C++ redist linked above installed, and that it's the 圆4 version. If the app crashes immediately after starting an operation or you see any errors related to file reading or writing, running the app As Administrator will usually help. To revert all modded textures, click the Restore button in the app to restore all backed-up files. The game's files will be edited to include your texture overrides, and any modified files will be backed up. Once the files are in place, open the app, verify that the Game Directory is set correctly, then switch to the Repack tab and click the Repack button. To install texture mods, copy the contents of their override folder into your own, or otherwise follow the author's instructions. To distribute your textures, I recommend including the entire override folder (with unwanted textures removed, of course,) so that users can easily merge it with their own. Paint.NET users will need this plugin to open them, and Photoshop users will need this one. dds formats which are not well supported in most image editors. It is highly recommended to go back afterwards and resave these textures yourself instead of relying on the automatic conversion.Īdditionally, DSR uses some modern. When repacking the textures, you will be warned if any files are in formats which do not match the vanilla files. Some hashes will not appear in the file at all due to technical reasons that may or not be resolved at some point. If you're trying to port old dsfix textures, search for the hash in dsfix.txt in many cases the DSR path will be different from the DS1 path, but it should give you a good idea of where to start looking. For instance, if you want to override Texture Dump\menu\menu_0\Title.dds, the replacement file should be at Texture Override\menu\menu_0\Title.dds. Once it finishes, find the texture you want to edit in the Dump folder, and place your replacement in the same relative directory in the Override folder. You must have at least 7 GB of free disk space to complete a full unpack. Once the Game Directory is set correctly, switch to the Unpack tab, click the Unpack button, then go make yourself a sandwich it will take quite a while to finish. Unpacking the game's textures is only required if you want to make your own mods. After launching it, make sure the Game Directory field points to the folder where your game is installed (the folder that contains DarkSoulsRemastered.exe.) You may also change where unpacked textures are dumped to or where texture overrides are loaded from, but I recommend leaving those with the default. If you're more of a visual learner, please watch this video going over the instructions however, if you intend to create your own mods, please read the rest of this file as well.įirst, download the tool and extract the entire folder wherever you like. To allow players to easily merge and install texture packs from said authors.To allow mod authors to unpack every texture in the game in order to edit them, and.NET 4.7.2 - Windows 10 users should already have this.Īnd Visual C++ 2015 - Make sure to get the 圆4 installer. DSR Texture Packer & Unpacker 1.A tool to extract and replace textures in Dark Souls: Remastered. My intention is that this is helpful to someone :). All I did was open up each texture and compare it to the weapons and armors in the game to figure out which one it was. I did not test to see if each number-texture connection of accurate. If you look at some of these unknown textures and think you know what it belongs to, let me know.ĭisclaimer: This list is likely not 100% accurate. This means I could not determine to what the texture belonged. You might notice that some textures are marked as "unknown". Weapon and shield textures have the WP prefix If a list like this already exists, great, but I couldn't find one, so I made one.Īrmor textures are separated into mainly four groups by prefixes:ĪM = arms, BD = body, HD = head, LG = legs Luckily, each armor/weapon has an assigned, four-digit number to identify the set/weapon. One of the first things I noticed when using TKPG's DS:R TPUP was it was very difficult to find a specific weapon or armor set texture to change. MuddVader's Hard Leather, Wanderer, and Cleric Starter recolors Willypiggy's How to use texture mod/dump in DSfix 1.2+ Grextraction's Explanation of what is and isn't possible with mods The latest DSfix version can always be found here or here.Īndy6000's Live Texture Identification Document
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